Arcane Reaper
Devlog
- December 31, 2022 by moomooakai#gamedev, #screenshot saturday, #megamanzeroThis video will serve to demonstrate upcoming hazards in the electrical stage I designed over the summer. I hope that the visuals for the magnetism are clear enough even in this unfinished state. What... Continue reading
- December 24, 2022 by moomooakai#gamedev, #screenshot saturday, #megaman zero, #arcane reaperPreview of player sprites for the protagonist Feature implemented this time is the Outline and Body Shader to make it easier to view the player and some of the enemies against certain backgrounds if t... Continue reading
- March 05, 2022 by moomooakai#gamedev, #screenshot saturday, #megaman zerohttps://twitter.com/MooMooStrats/status/1500239568884408321?s=20&t=kjA0Ma3UROUct... New options in the Controls menu will allow Gamepad players to adjust the deadzone on their sticks and test the inpu... Continue reading
- January 29, 2022 by moomooakai#screenshot saturday, #gamedev, #megaman zerohttps://twitter.com/MooMooStrats/status/1487521467281833984?s=20&t=GMGKGh4tMPkbC... While I was away last week I was eager to jump back into finishing up what I had started. Ice physics that feel fun... Continue reading
- January 08, 2022 by moomooakai#megaman zero, #game dev, #screenshot saturdayhttps://twitter.com/MooMooStrats/status/1479897038405967881?s=20 The fan objects I had started last time were working fine until I realized I wanted them to move around the room. The problem with that... Continue reading
- December 25, 2021 by moomooakai#screenshot saturday, #megaman zero, #gamedevhttps://twitter.com/MooMooStrats/status/1474803185730654209?s=20 Finished some UI related stuff to achievements including awarding them to players for completing their requisites. Just a few of 'em th... Continue reading
- December 04, 2021 by moomooakai#screenshot saturday, #gamedev, #megaman zerohttps://twitter.com/MooMooStrats/status/1467173412921651203?s=20 Organizing and creating menus is always one of the hardest parts of game design haha. They're all a bunch of smoke and mirrors, a great... Continue reading
- November 20, 2021 by moomooakai#screenshot saturday, #gamedev, #megaman zerohttps://twitter.com/MooMooStrats/status/1462171956321603584?s=20 Player Titles are pretty fun to work toward. Some of these are going to unlock visuals for the player as well... Continue reading
- November 13, 2021 by moomooakai#screenshot saturday, #gamedev, #megaman zerohttps://twitter.com/MooMooStrats/status/1459597916230848512?s=20 -Charged Slash VFX & SFX -Updated HP & Ammo visuals -Small, Large Ammo & Hub practice ammo spawner Results Screen -Death & Damage Taken... Continue reading